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Tuesday, February 2, 2010

Playing to Learn







Today for my assignment, I played two games. One was made by an outside source; the other by a student just like us. While I thouroughly enjoyed the games made by outside sources, the games made by the students were very glitchy and not good at all.



The first game I'll talk about is called Consumer Consequences (follow this link: http://sustainability.publicradio.org/consumerconsequences/). This game was very interesting to me because it basically told me how many earths we would need to sustain 6.6 billion of myself through a series of questions about my lifestyle over a set period of time. It came out to be 6.7 earths; I'm wasteful but hey, I won't be around when we run out of nonrenewable energy sources and land space.



The second game I'm writing about, called Go Rabbit Go!, is a very different story. This game is very glitchy and unchallenging. First off, the controls are terrible; hitting onlythe spacebar to turn right is not fun by any means. Second, the game functions poorly in its objectives. The tortoise that is trying to catch the rabbit never gets faster, making the game too easy. The only reason I would die is when I got stuck on a multitude of invisible barriers throughout the game. And third, why put a ton of warp circles when the game is easy, anyway? I know I sound like a complainer, but I play video games a lot, and there is no way I could play this game for a long amount of time and not lose my sanity.



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